Why templates




















This solution may or may not! The other solution is to leave the definition of the template function in the. Notice that foo-impl. It remains a reserved word but it no longer has any meaning. If you are working with a compiler that supports the export keyword, it will probably continue to support the keyword via some sort of compiler option or extension until its users migrate away from it. Just define your template header-files like this:. As an example, consider the header file Foo.

Now suppose file Foo. The first solution is to physically move the definition of the template functions into the.

Notice that Foo-impl. Ah, the intricacies of template friends. The snag happens when the compiler sees the friend lines way up in the class definition proper. At that moment it does not yet know the friend functions are themselves templates; it assumes they are non-templates like this:. There are several ways to do this; one simple approach is pre-declare each template friend function above the definition of template class Foo :.

After the compiler sees that magic stuff, it will be better informed about the friend functions. In particular, it will realize that the friend lines are referring to functions that are themselves templates.

That eliminates the confusion. Another approach is to define the friend function within the class body at the same moment you declare it to be a friend. For example:. The initialization of the spurious variable p will trigger a comprehensible error message from most current compilers.

Tricks like this are common in all languages and have to be developed for all novel constructs. Note that the definition is close to minimal:. A way to specify these constraints directly is being worked on as we speak — see Concepts Lite. Until then, the above the idea is very general. Finding good names for constraints can be hard. Compiler error messages have got much better in recent years, and show human-readable typedefs, as well as highlighting where in the source-code the error occurred.

The reason is that in theory the function template could be called with a type that has a data member or a member function called iterator. The solution is to give the compiler a hint via the typename keyword:. But only, if you take a look behind the sound and the pretty surface, to learn how it was all put together.

You want to start your next project, but have absolutely no inspiration? If you know the sound you want to go for, you are just a few clicks away from a template as a good starting point. Or did you never do a project from scratch? A template will show you where you need to go - without doing all the mistakes in a mind numbing and year long process.

Be smart - take the short cut. Coming up with random ideas is not a big problem, but many users tell us, that arranging them to a complete song, is! You need to get out of your 8 bar loop - but how? A template can show you the different parts you need, to make a song work in your genre. You can study all transitions, see where automations set in or when key elements need to be muted to raise tension. Taking a look at a template lets you see a fully composed song with chord progression s and fitting melody in detail.

You can retrace all clips or tracks in your pace and immediately start playing around with them, to create your own song. Coming up with chords or even progressions can be a threat in the beginning, but a template can help you to get started. You can start modulating the chords to your liking, without having too much knowledge of the theory behind it. Still you see and hear them in their natural habitat of a song and can try to understand, what makes a progression work and what is just copied chords.

By looking behind the curtain with the right mindset, you can learn more, than by watching videos. The mindset we are talking of here is, that you do not just want to rip off the stems or tracks, but to be willing and eager to learn. Then, producing music will come to you, son!

Anyway, the reason your code is failing is that, when instantiating a template, the compiler creates a new class with the given template argument. For example:. When reading this line, the compiler will create a new class let's call it FooInt , which is equivalent to the following:. Consequently, the compiler needs to have access to the implementation of the methods, to instantiate them with the template argument in this case int.

If these implementations were not in the header, they wouldn't be accessible, and therefore the compiler wouldn't be able to instantiate the template.

A common solution to this is to write the template declaration in a header file, then implement the class in an implementation file for example. Another solution is to keep the implementation separated, and explicitly instantiate all the template instances you'll need:.

It's because of the requirement for separate compilation and because templates are instantiation-style polymorphism. Separate compilation means I should be able to compile foo. The compiler does all the hard work of analysis, optimization, and code generation on each compilation unit completely independently; we don't need to do whole-program analysis.

It's only the linker that needs to handle the entire program at once, and the linker's job is substantially easier. That would add overhead such as boxing, needing to pass function pointers to allocators and constructors, etc. So a template is literally a template; a class template is not a class, it's a recipe for creating a new class for each T we encounter. A template cannot be compiled into code, only the result of instantiating the template can be compiled.

So when foo. And when bar. If foo. We can use that fact to allow a finite set of template instantiations to be implemented in a. But there's no way for bar. You might think that when compiling a template the compiler should "generate all versions", with the ones that are never used being filtered out during linking. Aside from the huge overhead and the extreme difficulties such an approach would face because "type modifier" features like pointers and arrays allow even just the built-in types to give rise to an infinite number of types, what happens when I now extend my program by adding:.

Nobody likes 1 , because whole-program-analysis compilation systems take forever to compile , and because it makes it impossible to distribute compiled libraries without the source code. So we have 2 instead. If you, at the bottom of the implementation cpp file, do explicit instantiation of all the types the template will be used with, the linker will be able to find them as usual.

Edit: Adding example of explicit template instantiation. Used after the template has been defined, and all member functions has been defined. This will instantiate and thus make available to the linker the class and all its member functions only. Similar syntax works for function templates, so if you have non-member operator overloads you may need to do the same for those. The above example is fairly useless since vector is fully defined in headers, except when a common include file precompiled header?

Templates need to be instantiated by the compiler before actually compiling them into object code. This instantiation can only be achieved if the template arguments are known. Now imagine a scenario where a template function is declared in a. When a. For more header and source files, the situation can quickly get more complicated. One can argue that compilers can be made smarter to "look ahead" for all uses of the template, but I'm sure that it wouldn't be difficult to create recursive or otherwise complicated scenarios.

AFAIK, compilers don't do such look aheads. As Anton pointed out, some compilers support explicit export declarations of template instantiations, but not all compilers support it yet?

None of the popular compilers implemented this keyword. All others required you to write templates in header files, because the compiler needs the template definition for proper instantiation as others pointed out already. In effect, for those compilers, the bodies of template functions must be made available in a header file. To repeat: that means those compilers won't allow them to be defined in non-header files such as. There is an export keyword which is supposed to mitigate this problem, but it's nowhere close to being portable.

Remember that a template doesn't represent code directly, but a template for several versions of that code. When you compile a non-template function in a. This is not the case for templates, which can be instantiated with different types, namely, concrete code must be emitted when replacing template parameters with concrete types.

There was a feature with the export keyword that was meant to be used for separate compilation. You shouldn't make use of export. For separate compilation to be achieved, separate template body checking must be possible.

It seems that a solution is possible with concepts. Take a look at this paper recently presented at the standards committee meeting. I think this is not the only requirement, since you still need to instantiate code for the template code in user code. The separate compilation problem for templates I guess it's also a problem that is arising with the migration to modules, which is currently being worked. Even though there are plenty of good explanations above, I'm missing a practical way to separate templates into header and body.

My main concern is avoiding recompilation of all template users, when I change its definition. Having all template instantiations in the template body is not a viable solution for me, since the template author may not know all if its usage and the template user may not have the right to modify it. I took the following approach, which works also for older compilers gcc 4.

For each template usage there's a typedef in its own header file generated from the UML model. Its body contains the instantiation which ends up in a library which is linked in at the end.

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