Community Forum Software by IP. Search Advanced Search section: This topic Forums. How does sixth sense work? Started by Fibonachi , Apr 02 AM. Page 1 of 2 1 2 Next. I obviously know it lets you know the enemy sees you.
But I'm in an argument with some friends of mine on when it starts to work. I was pretty sure it was a 2 second delay from when you are spotted, not aimed at.
My clan mates told me the time from your enemy to spot you - the red light to pop up is 4 sec, so you can't know on instant, when your ass has been spotted. Three seconds after being detected by the enemy, an indicator appears on your UI. The indicator turns off after a few seconds whether you are still detected or not. There is no indicator to show whether or not you have become hidden again. It usually warns you 3 sec after you've been spotted by someone that's what it's supposed to do.
Think this. Camping tank destroyer with good cammo. I am driving heavy tank. I have info that i have been spotted. And what? Where he is, what direction, what kind of enemy he really is camping but … — tank destroyer with good gun or light tank or medium tank … … Maybe this is light tank that flanked me and he see me because he … is behind me not that i am driving to his stationary position. On open map in heavy tank many times this information does not change my situation at all. Do not get me wrong — Sixth Sence is very good perk.
He really is. And i am very happy that i will have him on all tanks. Now on all tanks. Nice … but i was really able to play some good battle without it.
Of course — heavy tank only. I agree that on heavy slow tanks, 6th sense will not make you invincible. Personly I feel that in the situations heavy tanks are, if you get spotted and 6th sense tells you, you usualy get hit.
But 6th sense can be usefull if you are in a position where you can pull back in 3 sec, and therfore not get damaged. But people still grind skills because that is a part of the game, despite the skills itself gives little advantage.
TDs and mediums though and even LT benefit alot more from 6th sense, because they have the mobilty to pull back fast, not to mention lower HP which is important to save. But the point is that, it is not fair that any noob can pay gold and get 6th sense right away not even trying to put effort into grinding.
WG has really handled this in a smart way. Many idiots might think this is a good decision. But if you analyze it, this is first of all a plain nerf to all players that has grinded this skill and hence they loose their advantage because now all noobs will have it. If im not wrong, having a advantage that you have grinded to achieve should not be a bad thing. Well, the point is to grind, grind the other skills as well. The fact that players reflect over this tells me that they in fact dont think other skills are bad, they just want stuff for free without grinding.
And 6th sense just happen to be a skill most people like because they like to camp and not take risks. I can understand why the community loves 6th sense, it makes them snipe like cowards and pull back when spotted.
But now, at least these camper morons has to grind and put effort into it, later on all noobers will get it by default or by paying dinars. Why the radio man? Has ups and downs.. UPS: Commanders have alot of usefuls, xpecially those french mediums and light tanks with 3 crew. DOWNS: in the large majority of tanks, medium and light tanks the radiomen is the first who dies with the first shot. On russian, american tanks i usually ignore the dead radioman most of the time he is useless.
Usually are no more than spotting positions on every side of the map left or right.. But with two important additions: - i play almost only heavy tanks, - i am playing only random battles — no Clan Wars and like this. I know that someone could have different opinion. That is no problem. This is only my very private opinion. Very private and personal. I will know argument of others, I always analize their points of view.
Good luck everyone in WOT by the way. I wont re-reply because i see no point. And i am ok with that. To me 6th sense is important if you want to take risks pushing and beeing agressive. If you get spotted, back off and then try again. If tanks are behind bushes you have to get so close to spot them that it will alreaddy be too late. Yes, exactly. No perk or skills are mandatory really and most players dont even put enough emphasis on training crews or equiping the tanks proper just look at all yourube videos and streams and you see.
The point here is still that the way WG handled this is BS for so many reasons. I dont see the issue now really, its not like 6th sense is the only perk you can benefit of.
Ofc it will chance, now the majority of players dont care about crew skills because they are lazy. Later on every noob will have 6th sense and maybe other skills as well. It makes the advantage some players has totaly useless, and I dont like this. Its not about them its about the long term game balanced and the core of the game.
No game should by default hand out skills, even if one pay. As I said, if they would want 6th sense by default they would add that arcade function in the game, just like minimap or similar features. And then add additional perks that makes 6th sense more effective. That would be a more fair approach and still allowed people to grind. Supprise attack should be a part of the game, and that is kinda my feeling. That is the point if a game like this. The point is to get skills so you can do stuff, imo in EVE online skills are even more important depending on what you do.
But if you think about it, this change is not fiar at all. First it is unfair for those who have grinded this perk to get advantage, now they will get less advantage because everybody will have it.
Does this also mean that when your radio is hit, sixth sense will be unavailable? My Chinese tanks have radios made from waterballoon, so 2 repair kits per game it is… Shame extinguishers are a necessity too..
You know, the Crewmember inside the tank. So, it will be 1 repair kit and 1 first aid one. Like always. But yes, both ROs should have the free Perk now. This is a direct pay to win element.
Good one WG. Something that is not possible now since you have to earn your skills. I am against this, becasue its a big slap to the face for all older players who have spent time and money grinding skills. Also I am really keen on what new perk we will get, in the removal of 6th sense for the commander. I hope they give us something. I still think, and this is my opinion to make it fair for people who grind skills; make 6th sense default game mechanic and let the player know he has beeing spotted after 5 seconds if he can see the enemy tank.
Then introduce a new perk for the radio man that reduce the time to 2. In this way people wont get the full benefit of the current 6th sense without having additional perks on the commander and radio man. As well as they have alternatives as how to use the 6th sense mechanic that is now a default game mechanic. I believe the console version of WoT Xbox? I have mixed feelings about it. On the one hand, it will be nice not to have to grind out sixth sense on new crews.
Of course those of us who have it on a lot of crews want to keep our advantage, but is that really reasonable? Boosting skills to the level of importance of 6th sense would make my best crew godly, but what about players who only have tanks with barely 2 full skills? This is true actually. Not even 6th sense is a game breaker, specially with these new rebalanced close quarter maps. I think theres an okay balance between those who have crew skills and those who dont have it.
But yeah boosting all crew skills will make the gap between dedicated skill grinders and casuals even bigger than now. And what will be the solution, make all skills default. I hope not. I too have some high level crews, but I have grinded them so I deserve it. Just… don't. Don't train this skill. Not yet. This is like, 5th on the list of priorities and we hope that Wargaming will re-work this skill before you even get to this point!
If you ARE already that good and are reading this guide, uh, hi Carbonward! As a rule of thumb, BIA should come after 6th sense, and either camo or repairs. I personally train my crews in this manner:. I start with 6th sense, and camo or repairs on everyone else.
When I'm ready to train a second skill, I start training repairs on my commander and then camo or repairs on everyone else. Once I am able to train a 3rd skill, I will then reset my crew for BIA on everyone, 6th sense on commander, repairs or camo on everyone else, and then select either repairs or camo as the third skill.
The reasoning behind this is simple, but makes the most sense: The longer you survive, the longer you can deal damage. The more damage you deal, the greater your chance at winning. Improving your survivability as fast as possible is the best chance you have making the most out of World of Tanks.
Share on social networks. Video Screenshots Art Renders Soundtrack. Create account. Failed to log in. A Definition: Skills vs. Object SU There are other tips and tricks you can learn, but these can provide a solid base to start from. We wanted better MM, they gave us Wheelies. Caution: Game is designed to make you paranoid about MM. Yes, sixth sense works about 30 percent of time ATM. Reported to WG and got this stupid default answer:. Thank you for contacting Wargaming Support!
The skill works correctly. If it does not work for you, there are three possible reasons: - The commander does not have this skill. Yes, yes understand all that otherwise I would have not have generated a report if that was the case.
If your sitting in cover with good spotting ability and the enemy shoot you as they advance from an open field and you and you are none the wiser on repetitive occasions then it aint working.
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