She has a plan to get the Dragonborn into the Thalmor Embassy, to gain access to their secret documents in an attempt to find out more about the situation at hand. She will acquire a legitimate invitation to a reception being held by the Thalmor ambassador, Elenwen. When arriving, Malborn will agree to smuggle some equipment into the back-rooms. Malborn can bring an unlimited amount of gear with him, while the only gear the Dragonborn will have during the beginning of the mission will be what has been given to Malborn.
There is only one chance to give him gear. Nothing else can be given to him once the trade dialogue closes, and remember nothing else can be taken inside; give it to Malborn.
Give him some lockpicks , since there will be locks to pick. Afterwards, the Dragonborn will meet with Delphine at the Solitude Stables at Katla's Farm to pick up the invitation and party disguise, and then drop off everything else on hand with Delphine; everything given to her will be stored safely until reclaimed after the mission. Delphine will store the inventory in a chest in her hidden office in the Sleeping Giant Inn back in Riverwood.
Once at the party, the Dragonborn will be approached by ambassador Elenwen and will become engaged in conversation. Malborn interrupts the conversation, causing the ambassador to walk off.
The Dragonborn then has the opportunity to speak with Malborn and ask him for a drink. The Dragonborn arrives at Elenwen's party. Ambassador Elenwen greets the Dragonborn upon entering the Thalmor Embassy.
After speaking with her, the Dragonborn will need to create an opening to slip out of the party; tell Malborn when ready, and he will wait by the door behind the bar for the Dragonborn's next move:.
Once there is an opening, go to the door behind the bar and follow Malborn. Go through the kitchen to a pantry, where Malborn will blackmail the Khajit cook to pretend she never saw them, retrieve the smuggled equipment from a chest, and go through a door into the next hallway. Malborn will lock the door behind the Dragonborn, completing this phase of the mission, while he heads back to the party before Elenwen grows suspicious of his disappearance.
As Malborn locks the door, two Thalmor Soldiers can be heard in the room past the door on the left:.
Thalmor Soldier 1: "Did you see those robes march in this morning? Who're they with? More of the Emissary's treaty enforcers? They're high mages, just in from Alinor. I guess Herself is finally getting worried about all the dragon attacks.
I was wondering how we were supposed to defend this place from a dragon. Might give us enough time to kill it. I'd like to see those arrogant bastards taken down a notch.
Always looking down their noses at us lowly footsloggers. After talking, both will return to their duties in the room the Dragonborn will have to pass through to continue. Behind the bar are stairs leading up to a Thalmor Wizard. Kill them or wait for them to move out of the way and sneak past them , and then either go through the ground floor exit or turn left at the top of the stairs.
Kill or sneak around the mage, and then turn left again to enter a room with access to a second floor exit. This will open to an exterior area with more enemies to kill or avoid.
The two guards can be avoided, but a mage guards the door and will alert the guards if he is attacked. It is, however, possible to go through the door with a sufficiently high Sneak level without alerting the wizard, by sneaking as close to them as possible within Pickpocket range , targeting the door and activating it. If a general alarm is raised, additional guards will come from the barracks. Once clear, enter the only door into the ambassador's offices Elenwen's Solar. If the Dragonborn is an Altmer and is wearing hooded Thalmor Robes , they may walk past all the guards without incident.
Walking is essential, as running, even as an Altmer and wearing Thalmor robes, will cause the guards to become hostile. Even if the Dragonborn is an Altmer, the Thalmor wizard at the door to the Solar will ask why they are not at their post.
At this point, the option to persuade the wizard that Elenwen wants to see them inside becomes available. If this persuasion is successful, the wizard will say to "take his post" and say not to let anyone in, at which point he should leave the area, but appears to stay where he is. Either way, once inside the Solar, any disguise will no longer work and everyone inside will become hostile on sight.
Inside, either kill everyone or sneak over to the chest the quest arrow is pointing to, and grab the needed items. Read the documents taken to activate the next arrow. There is a locked display case in Rulindil's office, containing two elven daggers , a gold and ruby circlet, and a gold and emerald circlet. There is also a gold ingot in one of the upper rooms, along with more loot, but one will have to slip by the lone Thalmor soldier that patrols the stairs or kill them to be able to loot the upper floor.
After recovering the quest items from the office, the quest arrow will lead down into the dungeon, where Etienne Rarnis is being kept captive. If Rulindil was killed in his office, the only other person in the dungeon will be a guard patrolling outside the cells.
If Rulindil was allowed to walk down the stairs, he will also be there, sitting at a desk taking notes while the guard tortures the prisoner to get him to confess the information the Thalmor are seeking regarding someone they are looking for of great interest. Etienne: "Stop. I don't know anything else. Don't you think I'd have told you already?
You know the rules. Do not speak unless spoken to. Master Rulindil will ask the questions. I've already told you everything If you persist in this stubbornness I'll have I was just I don't even know anything There's an old man.
He lives in Riften. He could be this Esbern you're looking for, but I don't know. He's old and seemed kind of crazy. That's all I know. Like I've told already a hundred- Ahhhh! Just answer the questions. Give your items to Malborn. He will be smuggling items for you inside the Thalmor Embassy.
As you talk to Malborn, your item menu screen will appear. Note that once the conversation ends, you can no longer give any items to Malborn. Make sure that you give him everything you need, such as lockpicks, weapons, and healing potions, before ending the conversation with him.
Meet Delphine outside of Solitude. The two of you will be boarding a small carriage, and the scene will be cut. Enter the Thalmor Embassy. Enter through the gates and up the stairs. There will be a party once you get inside the embassy. Create a distraction. Talk to each one of the guests here, and one will offer you a favor and create a distraction for you.
Note that whoever will create a distraction for you will solely depend on how you have played the game up to this point.
Remember that you can complete a several load of other quests beforehand, so the character that can create a distraction for you can be close to random.
Retrieve your items. Once the distraction has started, go back to where Malborn is and follow him to the back of the kitchen. Open it to retrieve your weapons and items. From the party area, go outside through the front door and head to the back area of the embassy.
There will be a lot of soldiers waiting for you outside. Go down the dungeons. Find out about the dragons. Get this book and read it. Stealth archery can help you gain an advantage and not be immediately swarmed by guards. Spells like Calm and Fury will also work in your favor, as well as invisibility and high Stealth.
Once in the Solar, find the plant to hide behind and listen to the talk between Thalmor Rulindil and informant Gissur. They discuss their interrogation victim, Etienne, along with an unnamed old man. Gissur will leave the building after and Rulindil goes to the dungeon, leaving you to sneak past or kill a guard to get the interrogation chamber key from a chest in the northwestern corner.
Also in the chest are files by the Thalmor on Delphine, Ulfric Stormcloak, and their investigations on the Dragons, exactly the info Delphine wanted us to find. In the dungeon, Rulindil will be making a guard torture Etienne for info until he passes out. You can then proceed to kill both of them to get what you need, or you can use stealth to sneak past them both.
Fighting Rulindil is not recommended, due to his powerful wizardry skills, though he does have considerable loot to grab. A stealthy backstab would work nicely. You can free Etienne and ask him for information now, or you can get the same info from the Thalmor Dossier: Esbern in the chest near his cell. After this, go up the east staircase and you'll find Malborn, who has been revealed as a traitor.
The two Thalmor soldiers will kill him on the spot if you don't intervene, so make sure to act fast or save beforehand. The soldiers will have a trap door key on them, making it that more reasonable to kill them. If you used Erikur to provide a distraction earlier, this will be the only moment you can free Brelas, who was thrown in the dungeon for the incident. You now have three NPCs following you, none of which can fight or defend themselves.
Use the trap door key to enter Reeking Cave and leave the Thalmor Embassy behind for good. Your inept, temporary followers will try to kill the troll waiting in the cave. This will most likely lead to their death, so try to run ahead and take care of it if you want them to survive.
Once you've exited the cave, your followers will all disperse and go their separate ways, so you can head back to Riverwood and inform Delphine of what you learned, as well as grab the rest of your equipment. Telling her the Thalmor want Esbern shocks her, as Esbern is a former Blade living in hiding in Riften.
This will be your next destination in the journey, but this marks the completion of Diplomatic Immunity. A Cornered Rat will start right after. A Dragonborn's work never ends!
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